$70

Waterline PRO - UE4 + UE5

9 ratings
I want this!

Waterline PRO - UE4 + UE5

$70
9 ratings

What is Waterline? Trailer

Waterline is a collection of surface and post-process materials that work seamlessly to create high quality split-view water visuals for water with displaced waves!

.Waterline provides several quality options suitable from ArchViz animations to high-end mobile devices.

Waterline 3.0 Trailer

Introducing Buoyancy and Shallow Water Simulation on an infinite and localized scale that works with all previous Waterline features! The effect is targeted for the PC/Console platform. For UE4.23+

Waterline 4,0 Trailer

Introducing GPU based Ocean FFT Simulation! Our Ocean Sim is based entirely on Blueprints and Material editor with no reliance on any custom C++ We also have a ton exposed parameters allowing users to easily customize or even create their own FFT based oceans from scratch!


To get a better idea for this product try the:

DEMOhttps://1drv.ms/u/s!Ahv0CVYoiZNyhU3_cwTaom4RuEpu?e=Xc8gz0

TUTORIALShttps://www.youtube.com/channel/UCIp2w71cogwQVUo7IqJM5gw/videos?disable_polymer=1

DOCUMENTATIONhttps://1drv.ms/b/s!Ahv0CVYoiZNygyw15PrfGpOS9sL8

For contact please message the Facebook Page: https://www.facebook.com/DumpsterFireProductions/


Technical Details

Features:

10 Example Levels, 63 Textures, 59 Materials and 70 Instances, Post-Process Underwater Effects, Displaced Water Surface, Water Caustics Materials, Shallow Water Simulation on a localized and infinite scale and Buoyancy, FFT Ocean Simulation

Texture Resolutions:

64x64, 128x128, 256x16, 256x256, 512x512, 600x600, 720x720, 800x800, 1024x1024, 1920x1080, 2048x2048, 4096x1024, 4096x2048, 4096x2065, 4096X4096, 8192x8192

Number of Materials: 59 Master Materials with 70 Instances

Number of Textures: 63

Number of Blueprints: 19

Supported Development Platforms: PC

Target Platforms: PC, High End Mobile (ES3.1), iOS


Important/Additional Notes: *Known Bugs and Fixes*

>Please take care as UE5.1 has some bugs with its Temporal Super Resolution and TAA which has massive amounts of ghosting - as such we've switched to FXAA for anti-ailiasing until the issue is resolved.

>Please see documentation and video tutorials for more info; for additional support get in touch here!

>Shader calculations in the Documentation are from 4.21 these numbers may slightly change across engine versions.


Contacts
Feel free to get in touch for any questions or just to say hi :)

E-Mail
stdmms@yahoo.com

Twitter
https://twitter.com/DF__Productions



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