CloudScape: Volumetric Cloud Library for UE4
Trailer: https://youtu.be/k-CfVgqRRrs
Baking down a sky: https://youtu.be/4GcBX5o0iiY
CloudScape Actors now support animations: https://youtu.be/Ig0cIwWEmWE
What is it?
A collection of Materials and Cloud Volumes for Unreal Engine aimed at replicating a VDB-like actor workflow for highly customizable volumetric skies!
From massive vortexes, to distant storm-fronts, from sand storms to whisps we offer a huge variety of stylized and and natural looking clouds in our volume library.
More over using our CloudScape Actors each cloud can be individually placed, moved, scaled,stretched and rotated allowing users to build massive and detailed skies!
So who is this for?
Both pre-rendered animations and real-time game projects can benefit from CloudScape! While older systems will struggle with a full on volumetric sky our Capture Sky Actor can bakeĀ it all down to a much lighter texture that can be used with a skybox!
What's in it?
3 main Blueprint Actors:
CloudScape Base Actor responsible for the rendering of the clouds (supports up to 32 cloud volumes)
CloudScape Actor used for individual cloud actors
Capture Sky Actor used to capture a panoramic sky texture for projects designed to work on lower end hardware.
Large Volume Asset Library:
53 Cloud Volumes
13 Tilable Noise Volumes
1 Master Cloud Material
A set of 6 Demo Maps
DOCUMENTATION: https://1drv.ms/t/s!Ahv0CVYoiZNyhGpsxbaj9sjZtmBP?e=JzRsbL